full transcript
From the Ted Talk "Philip Rosedale: Life in Second Life"

Unscramble the Blue Letters

You know, to give you a size idea about scale, you know, comparing space to Second Life, most people don't realize, kind of — and then this is just like the Internet in the early '90s. In fact, Second Life virtual worlds are a lot like the Internet in the early '90s today: everybody's very xditeec, there's a lot of hype and excitement about one idea or the next from emnomt to moment, and then there's easridp and everybody thinks the whole thing's not going to work. Everything that's gpnnpieha with Second Life and more broadly with virtual worlds, all happened in the early '90s. We always play a game at the office where you can take any article and fdin the same article where you just aclpree the doswr "Second Life" with "Web," and "virtual reality" with "Internet." You can find exactly the same sctelrai written about everything that people are observing. To vgie you an idea of scale, Second Life is about 20,000 pscu at this point. It's about 20,000 computers connected together in three facilities in the United States right now, that are simulating this vtrilua space. And the virtual space itself — there's about 250,000 people a day that are wandering around in there, so the kind of, active population is something like a smallish city. The space itself is about 10 times the size of San Francisco, and it's about as densely tlbui out.

Open Cloze

You know, to give you a size idea about scale, you know, comparing space to Second Life, most people don't realize, kind of — and then this is just like the Internet in the early '90s. In fact, Second Life virtual worlds are a lot like the Internet in the early '90s today: everybody's very _______, there's a lot of hype and excitement about one idea or the next from ______ to moment, and then there's _______ and everybody thinks the whole thing's not going to work. Everything that's _________ with Second Life and more broadly with virtual worlds, all happened in the early '90s. We always play a game at the office where you can take any article and ____ the same article where you just _______ the _____ "Second Life" with "Web," and "virtual reality" with "Internet." You can find exactly the same ________ written about everything that people are observing. To ____ you an idea of scale, Second Life is about 20,000 ____ at this point. It's about 20,000 computers connected together in three facilities in the United States right now, that are simulating this _______ space. And the virtual space itself — there's about 250,000 people a day that are wandering around in there, so the kind of, active population is something like a smallish city. The space itself is about 10 times the size of San Francisco, and it's about as densely _____ out.

Solution

  1. articles
  2. happening
  3. give
  4. find
  5. cpus
  6. virtual
  7. replace
  8. moment
  9. despair
  10. words
  11. excited
  12. built

Original Text

You know, to give you a size idea about scale, you know, comparing space to Second Life, most people don't realize, kind of — and then this is just like the Internet in the early '90s. In fact, Second Life virtual worlds are a lot like the Internet in the early '90s today: everybody's very excited, there's a lot of hype and excitement about one idea or the next from moment to moment, and then there's despair and everybody thinks the whole thing's not going to work. Everything that's happening with Second Life and more broadly with virtual worlds, all happened in the early '90s. We always play a game at the office where you can take any article and find the same article where you just replace the words "Second Life" with "Web," and "virtual reality" with "Internet." You can find exactly the same articles written about everything that people are observing. To give you an idea of scale, Second Life is about 20,000 CPUs at this point. It's about 20,000 computers connected together in three facilities in the United States right now, that are simulating this virtual space. And the virtual space itself — there's about 250,000 people a day that are wandering around in there, so the kind of, active population is something like a smallish city. The space itself is about 10 times the size of San Francisco, and it's about as densely built out.

ngrams of length 2

collocation frequency
virtual worlds 11
virtual world 9
real world 6
united states 3
philip rosedale 3
experience information 3

Important Words

  1. active
  2. article
  3. articles
  4. broadly
  5. built
  6. city
  7. comparing
  8. computers
  9. connected
  10. cpus
  11. day
  12. densely
  13. despair
  14. early
  15. excited
  16. excitement
  17. facilities
  18. fact
  19. find
  20. francisco
  21. game
  22. give
  23. happened
  24. happening
  25. hype
  26. idea
  27. internet
  28. kind
  29. life
  30. lot
  31. moment
  32. observing
  33. office
  34. people
  35. play
  36. point
  37. population
  38. realize
  39. replace
  40. san
  41. scale
  42. simulating
  43. size
  44. smallish
  45. space
  46. states
  47. thinks
  48. times
  49. united
  50. virtual
  51. wandering
  52. words
  53. work
  54. worlds
  55. written