full transcript
"From the Ted Talk by Tom Chatfield: 7 ways games reward the brain"

Unscramble the Blue Letters

And I just want to end by suggesting a few ways in which these principles could fan out into the world. Let's start with business. I mean, we're beginning to see some of the big problems around something like business are recycling and energy conservation. We're beginning to see the emergence of wonderful tncheoogelis like real-time enrgey meters. And I just look at this, and I think, yes, we could take that so much further by allowing poeple to set targets by setting calibrated teragts, by using elements of ueinarcntty, by using these multiple targets, by using a grand, underlying reward and inntcviee sseytm, by setting people up to collaborate in terms of groups, in terms of streets to cbtoraalole and cptomee, to use these very sophisticated group and motivational mechanics we see. In terms of education, perhaps most obviously of all, we can transform how we eagnge people. We can oeffr people the grand cunitontiy of experience and personal investment. We can braek things down into highly calibrated small tasks. We can use calculated randomness. We can reward effort consistently as everything fields together. And we can use the kind of group behaviors that we see evolving when people are at play together, these really quite udlderpeecnnety complex cooperative mechanisms. Government, well, one thing that comes to mind is the U.S. government, among others, is literally starting to pay people to lose wiehgt. So we're seeing financial reward being used to tackle the great issue of obesity. But again, those rewards could be calibrated so precisely if we were able to use the vast eerxsptie of gaming systems to just jack up that appeal, to take the data, to take the observations, of millions of human hours and plow that feedback into increasing engagement.

Open Cloze

And I just want to end by suggesting a few ways in which these principles could fan out into the world. Let's start with business. I mean, we're beginning to see some of the big problems around something like business are recycling and energy conservation. We're beginning to see the emergence of wonderful ____________ like real-time ______ meters. And I just look at this, and I think, yes, we could take that so much further by allowing ______ to set targets by setting calibrated _______, by using elements of ___________, by using these multiple targets, by using a grand, underlying reward and _________ ______, by setting people up to collaborate in terms of groups, in terms of streets to ___________ and _______, to use these very sophisticated group and motivational mechanics we see. In terms of education, perhaps most obviously of all, we can transform how we ______ people. We can _____ people the grand __________ of experience and personal investment. We can _____ things down into highly calibrated small tasks. We can use calculated randomness. We can reward effort consistently as everything fields together. And we can use the kind of group behaviors that we see evolving when people are at play together, these really quite _______________ complex cooperative mechanisms. Government, well, one thing that comes to mind is the U.S. government, among others, is literally starting to pay people to lose ______. So we're seeing financial reward being used to tackle the great issue of obesity. But again, those rewards could be calibrated so precisely if we were able to use the vast _________ of gaming systems to just jack up that appeal, to take the data, to take the observations, of millions of human hours and plow that feedback into increasing engagement.

Solution

  1. system
  2. engage
  3. energy
  4. weight
  5. break
  6. incentive
  7. unprecedentedly
  8. uncertainty
  9. continuity
  10. expertise
  11. targets
  12. offer
  13. people
  14. technologies
  15. compete
  16. collaborate

Original Text

And I just want to end by suggesting a few ways in which these principles could fan out into the world. Let's start with business. I mean, we're beginning to see some of the big problems around something like business are recycling and energy conservation. We're beginning to see the emergence of wonderful technologies like real-time energy meters. And I just look at this, and I think, yes, we could take that so much further by allowing people to set targets by setting calibrated targets, by using elements of uncertainty, by using these multiple targets, by using a grand, underlying reward and incentive system, by setting people up to collaborate in terms of groups, in terms of streets to collaborate and compete, to use these very sophisticated group and motivational mechanics we see. In terms of education, perhaps most obviously of all, we can transform how we engage people. We can offer people the grand continuity of experience and personal investment. We can break things down into highly calibrated small tasks. We can use calculated randomness. We can reward effort consistently as everything fields together. And we can use the kind of group behaviors that we see evolving when people are at play together, these really quite unprecedentedly complex cooperative mechanisms. Government, well, one thing that comes to mind is the U.S. government, among others, is literally starting to pay people to lose weight. So we're seeing financial reward being used to tackle the great issue of obesity. But again, those rewards could be calibrated so precisely if we were able to use the vast expertise of gaming systems to just jack up that appeal, to take the data, to take the observations, of millions of human hours and plow that feedback into increasing engagement.

ngrams of length 2

collocation frequency
video games 3
opening boxes 3
percent chance 3
video game 3

Important Words

  1. allowing
  2. appeal
  3. beginning
  4. behaviors
  5. big
  6. break
  7. business
  8. calculated
  9. calibrated
  10. collaborate
  11. compete
  12. complex
  13. conservation
  14. consistently
  15. continuity
  16. cooperative
  17. data
  18. education
  19. effort
  20. elements
  21. emergence
  22. energy
  23. engage
  24. engagement
  25. evolving
  26. experience
  27. expertise
  28. fan
  29. feedback
  30. fields
  31. financial
  32. gaming
  33. government
  34. grand
  35. great
  36. group
  37. groups
  38. highly
  39. hours
  40. human
  41. incentive
  42. increasing
  43. investment
  44. issue
  45. jack
  46. kind
  47. literally
  48. lose
  49. mechanics
  50. mechanisms
  51. meters
  52. millions
  53. mind
  54. motivational
  55. multiple
  56. obesity
  57. observations
  58. offer
  59. pay
  60. people
  61. personal
  62. play
  63. plow
  64. precisely
  65. principles
  66. problems
  67. randomness
  68. recycling
  69. reward
  70. rewards
  71. set
  72. setting
  73. small
  74. sophisticated
  75. start
  76. starting
  77. streets
  78. suggesting
  79. system
  80. systems
  81. tackle
  82. targets
  83. tasks
  84. technologies
  85. terms
  86. transform
  87. uncertainty
  88. underlying
  89. unprecedentedly
  90. vast
  91. ways
  92. weight
  93. wonderful
  94. world