full transcript

From the Ted Talk by Cornelia Geppert: A video game that helps us understand loneliness

Unscramble the Blue Letters

So, in our game — we called it "Sea of Solitude" — you are a person nmaed Kay, who is suffering from such strong loneliness that her inner feelings — the anger, the feeling of hopelessness, worthlessness — turn to the outside, and she becomes a monster. The game — well, Kay — is actually a representation of me and the path I went through to oomcvree my struggles. The game plays, actually, in Kay's mind, so you walk through a wlord that is flooded by her tears, and the weather is canghing by her mood, how her mood is changing. And, well, the only thing Kay wraes, the only thing, is her backpack. It's the baggage we all crary throughout our life. And Kay doesn't know how to cope with her etoiomns in the right way, so her bkapcack becomes bigger and bigger until it bursts, and she finally is forced to overcome her own struggles.

Open Cloze

So, in our game — we called it "Sea of Solitude" — you are a person _____ Kay, who is suffering from such strong loneliness that her inner feelings — the anger, the feeling of hopelessness, worthlessness — turn to the outside, and she becomes a monster. The game — well, Kay — is actually a representation of me and the path I went through to ________ my struggles. The game plays, actually, in Kay's mind, so you walk through a _____ that is flooded by her tears, and the weather is ________ by her mood, how her mood is changing. And, well, the only thing Kay _____, the only thing, is her backpack. It's the baggage we all _____ throughout our life. And Kay doesn't know how to cope with her ________ in the right way, so her ________ becomes bigger and bigger until it bursts, and she finally is forced to overcome her own struggles.

Solution

  1. carry
  2. wears
  3. emotions
  4. named
  5. changing
  6. backpack
  7. world
  8. overcome

Original Text

So, in our game — we called it "Sea of Solitude" — you are a person named Kay, who is suffering from such strong loneliness that her inner feelings — the anger, the feeling of hopelessness, worthlessness — turn to the outside, and she becomes a monster. The game — well, Kay — is actually a representation of me and the path I went through to overcome my struggles. The game plays, actually, in Kay's mind, so you walk through a world that is flooded by her tears, and the weather is changing by her mood, how her mood is changing. And, well, the only thing Kay wears, the only thing, is her backpack. It's the baggage we all carry throughout our life. And Kay doesn't know how to cope with her emotions in the right way, so her backpack becomes bigger and bigger until it bursts, and she finally is forced to overcome her own struggles.

Frequently Occurring Word Combinations

ngrams of length 2

collocation frequency
show loneliness 2

Important Words

  1. anger
  2. backpack
  3. baggage
  4. bigger
  5. bursts
  6. called
  7. carry
  8. changing
  9. cope
  10. emotions
  11. feeling
  12. feelings
  13. finally
  14. flooded
  15. forced
  16. game
  17. hopelessness
  18. kay
  19. life
  20. loneliness
  21. mind
  22. monster
  23. mood
  24. named
  25. overcome
  26. path
  27. person
  28. plays
  29. representation
  30. strong
  31. struggles
  32. suffering
  33. tears
  34. turn
  35. walk
  36. wears
  37. weather
  38. world
  39. worthlessness