full transcript
"From the Ted Talk by David Perry: Are games better than life?"

Unscramble the Blue Letters

The people who create these games are smrat. They know what makes me sceard, excited, peancikd, proud or sad. Then they use these emotions to dimensionalize the wlodrs they create. A well-designed video game will seamlessly wvaee the user into the fabric of the virtual experience. As one becomes more experienced the awareness of physical control melts away. I know what I want and I do it. No buttons to push, no tegrrgis to pull, just me and the game. My fate and the fate of the world around me lie inside my hands. I know violent video gaems make my mother worry. What troubles me is not that video game violence is becoming more and more like real life violence, but that real life vnciloee is starting to look more and more like a video game.

Open Cloze

The people who create these games are _____. They know what makes me ______, excited, ________, proud or sad. Then they use these emotions to dimensionalize the ______ they create. A well-designed video game will seamlessly _____ the user into the fabric of the virtual experience. As one becomes more experienced the awareness of physical control melts away. I know what I want and I do it. No buttons to push, no ________ to pull, just me and the game. My fate and the fate of the world around me lie inside my hands. I know violent video _____ make my mother worry. What troubles me is not that video game violence is becoming more and more like real life violence, but that real life ________ is starting to look more and more like a video game.

Solution

  1. panicked
  2. weave
  3. violence
  4. triggers
  5. games
  6. worlds
  7. smart
  8. scared

Original Text

The people who create these games are smart. They know what makes me scared, excited, panicked, proud or sad. Then they use these emotions to dimensionalize the worlds they create. A well-designed video game will seamlessly weave the user into the fabric of the virtual experience. As one becomes more experienced the awareness of physical control melts away. I know what I want and I do it. No buttons to push, no triggers to pull, just me and the game. My fate and the fate of the world around me lie inside my hands. I know violent video games make my mother worry. What troubles me is not that video game violence is becoming more and more like real life violence, but that real life violence is starting to look more and more like a video game.

ngrams of length 2

collocation frequency
video games 20
video game 16
real world 7
real life 6
virtual worlds 4
game industry 3

ngrams of length 3

collocation frequency
video game industry 3

Important Words

  1. awareness
  2. buttons
  3. control
  4. create
  5. dimensionalize
  6. emotions
  7. excited
  8. experience
  9. experienced
  10. fabric
  11. fate
  12. game
  13. games
  14. hands
  15. lie
  16. life
  17. melts
  18. mother
  19. panicked
  20. people
  21. physical
  22. proud
  23. pull
  24. push
  25. real
  26. sad
  27. scared
  28. seamlessly
  29. smart
  30. starting
  31. triggers
  32. troubles
  33. user
  34. video
  35. violence
  36. violent
  37. virtual
  38. weave
  39. world
  40. worlds
  41. worry