full transcript
"From the Ted Talk by Jane McGonigal: Gaming can make a better world"

Unscramble the Blue Letters

We piloted this game with 1,700 players in 2007, and we've traekcd them for the three years since. And I can tell you that this is a transformative eniepxecre. Nobody wants to change how they live, just because it's good for the world, or because we're seuspopd to. But if you immerse them in an epic adventure and tell them, "We've run out of oil. This is an amziang story and adventure for you to go on. Challenge yourself to see how you would survive," most of our players have kept up the habits that they learned in this game.

Open Cloze

We piloted this game with 1,700 players in 2007, and we've _______ them for the three years since. And I can tell you that this is a transformative __________. Nobody wants to change how they live, just because it's good for the world, or because we're ________ to. But if you immerse them in an epic adventure and tell them, "We've run out of oil. This is an _______ story and adventure for you to go on. Challenge yourself to see how you would survive," most of our players have kept up the habits that they learned in this game.

Solution

  1. amazing
  2. tracked
  3. supposed
  4. experience

Original Text

We piloted this game with 1,700 players in 2007, and we've tracked them for the three years since. And I can tell you that this is a transformative experience. Nobody wants to change how they live, just because it's good for the world, or because we're supposed to. But if you immerse them in an epic adventure and tell them, "We've run out of oil. This is an amazing story and adventure for you to go on. Challenge yourself to see how you would survive," most of our players have kept up the habits that they learned in this game.

ngrams of length 2

collocation frequency
real life 12
real world 10
playing games 8
epic win 8
online games 5
billion hours 5
play games 4
dice games 4
playing online 3
urgent problems 3
game play 3
game worlds 3
world work 3
epic wins 3
online worlds 3
human beings 3
young people 3
urgent optimism 3
blissful productivity 3
virtual worlds 3
dream team 3

ngrams of length 3

collocation frequency
playing online games 3
real world work 3

Important Words

  1. adventure
  2. amazing
  3. challenge
  4. change
  5. epic
  6. experience
  7. game
  8. good
  9. habits
  10. immerse
  11. learned
  12. live
  13. oil
  14. piloted
  15. players
  16. run
  17. story
  18. supposed
  19. survive
  20. tracked
  21. transformative
  22. world
  23. years