full transcript
"From the Ted Talk by Gabe Zichermann: How games make kids smarter"

Unscramble the Blue Letters

I'd like to call the guorp of people who are driving this trend forward "Generation G." There are 126 mlilion mlleninials in the United States and the EU, plus younger kids we can't yet cunot, that form Generation G. And the way that gteoiraenn G is different from X, Y, and all the different generations that we may belong to, is that video gmeas are the primary form of entertainment that Generation G is consuming. It is their primary form of entertainment. This is already starting to have a tremendous effect on society. All around us, Generation G's desire for game-like experiences is reshaping industries, from Foursquare, which caused the mobile saiocl networking ecosystem to start, to companies like Nike, Coke, Chase, and also Kozinga, which owes much of its sccuses to games.

Open Cloze

I'd like to call the _____ of people who are driving this trend forward "Generation G." There are 126 _______ ___________ in the United States and the EU, plus younger kids we can't yet _____, that form Generation G. And the way that __________ G is different from X, Y, and all the different generations that we may belong to, is that video _____ are the primary form of entertainment that Generation G is consuming. It is their primary form of entertainment. This is already starting to have a tremendous effect on society. All around us, Generation G's desire for game-like experiences is reshaping industries, from Foursquare, which caused the mobile ______ networking ecosystem to start, to companies like Nike, Coke, Chase, and also Kozinga, which owes much of its _______ to games.

Solution

  1. count
  2. group
  3. success
  4. generation
  5. million
  6. millennials
  7. games
  8. social

Original Text

I'd like to call the group of people who are driving this trend forward "Generation G." There are 126 million millennials in the United States and the EU, plus younger kids we can't yet count, that form Generation G. And the way that Generation G is different from X, Y, and all the different generations that we may belong to, is that video games are the primary form of entertainment that Generation G is consuming. It is their primary form of entertainment. This is already starting to have a tremendous effect on society. All around us, Generation G's desire for game-like experiences is reshaping industries, from Foursquare, which caused the mobile social networking ecosystem to start, to companies like Nike, Coke, Chase, and also Kozinga, which owes much of its success to games.

ngrams of length 2

collocation frequency
video game 9
video games 8
fluid intelligence 4
long time 3
gray matter 3
game business 3
carmen sandiego 3

ngrams of length 3

collocation frequency
video game business 3

Important Words

  1. belong
  2. call
  3. caused
  4. chase
  5. coke
  6. companies
  7. consuming
  8. count
  9. desire
  10. driving
  11. ecosystem
  12. effect
  13. entertainment
  14. eu
  15. experiences
  16. form
  17. foursquare
  18. games
  19. generation
  20. generations
  21. group
  22. industries
  23. kids
  24. kozinga
  25. millennials
  26. million
  27. mobile
  28. networking
  29. nike
  30. owes
  31. people
  32. primary
  33. reshaping
  34. social
  35. society
  36. start
  37. starting
  38. states
  39. success
  40. tremendous
  41. trend
  42. united
  43. video
  44. younger