full transcript
"From the Ted Talk by Philip Rosedale: Life in Second Life"

Unscramble the Blue Letters

PR: I'm sure I can think of multiple examples of both of those. One of my favorites. I had this fatruee that I built into Second Life — I was really passionate about it. It was an ability to kind of walk up close to somebody and have a more private conversation, but it wasn't isatnnt messaging because you had to sort of befriend somebody. It was just this idea that you could kind of have a private chat. I just remember it was one of those examples of data-driven design. I thought it was such a good idea from my perspective, and it was just absolutely never used, and we ultimately — I think we've now trneud it off, if I remember. We fianlly gave up, took it out of the code. But more generally, you know, one other example I think about this, which is geart relative to the utopian idea. Second Life originally had 16 stromuails. It now has 20,000.

Open Cloze

PR: I'm sure I can think of multiple examples of both of those. One of my favorites. I had this _______ that I built into Second Life — I was really passionate about it. It was an ability to kind of walk up close to somebody and have a more private conversation, but it wasn't _______ messaging because you had to sort of befriend somebody. It was just this idea that you could kind of have a private chat. I just remember it was one of those examples of data-driven design. I thought it was such a good idea from my perspective, and it was just absolutely never used, and we ultimately — I think we've now ______ it off, if I remember. We _______ gave up, took it out of the code. But more generally, you know, one other example I think about this, which is _____ relative to the utopian idea. Second Life originally had 16 __________. It now has 20,000.

Solution

  1. simulators
  2. finally
  3. great
  4. turned
  5. instant
  6. feature

Original Text

PR: I'm sure I can think of multiple examples of both of those. One of my favorites. I had this feature that I built into Second Life — I was really passionate about it. It was an ability to kind of walk up close to somebody and have a more private conversation, but it wasn't instant messaging because you had to sort of befriend somebody. It was just this idea that you could kind of have a private chat. I just remember it was one of those examples of data-driven design. I thought it was such a good idea from my perspective, and it was just absolutely never used, and we ultimately — I think we've now turned it off, if I remember. We finally gave up, took it out of the code. But more generally, you know, one other example I think about this, which is great relative to the utopian idea. Second Life originally had 16 simulators. It now has 20,000.

ngrams of length 2

collocation frequency
virtual worlds 11
virtual world 9
real world 6
united states 3
experience information 3
philip rosedale 3

Important Words

  1. ability
  2. absolutely
  3. befriend
  4. built
  5. chat
  6. close
  7. code
  8. conversation
  9. design
  10. examples
  11. favorites
  12. feature
  13. finally
  14. gave
  15. generally
  16. good
  17. great
  18. idea
  19. instant
  20. kind
  21. life
  22. messaging
  23. multiple
  24. originally
  25. passionate
  26. perspective
  27. private
  28. relative
  29. remember
  30. simulators
  31. sort
  32. thought
  33. turned
  34. ultimately
  35. utopian
  36. walk