full transcript

From the Ted Talk by Matthew Winkler: What makes a hero?

Unscramble the Blue Letters

Status quo, that's where we start. 1:00: Call to Adventure. The hero receives a mysterious message. An invitation, a challenge? 2:00: Assistance The hero needs some help, probably from someone older, wseir. 3:00: Departure The hero cosesrs the threshold from his normal, safe home, and enters the special world and adventure. We're not in Kansas anymore. 4:00: Trials Being a hero is hard work: our hero solves a riddle, slays a monster, escapes from a trap. 5:00: acprpoah It's time to face the biggest ordeal, the hero's worst fear. (Roar) 6:00: Crisis This is the hero's darkest hour. He fceas death and possibly even dies, only to be reborn. 7:00: tusearre (Roar) As a result, the hero claims some treasure, secpial recognition, or power. 8:00: Result This can vary between stories. Do the meostnrs bow down before the hero, or do they chase him as he flees from the special world? 9:00: retrun After all that adventure, the hero returns to his ordinary world. 10:00: New Life This qesut has changed the hero; he has outgrown his old life. 11:00: rtlsouieon All the tangled plot lines get srtthegeiand out. 12:00: sutats Quo, but uapgdred to a new level. Nothing is quite the same once you are a hero.

Open Cloze

Status quo, that's where we start. 1:00: Call to Adventure. The hero receives a mysterious message. An invitation, a challenge? 2:00: Assistance The hero needs some help, probably from someone older, _____. 3:00: Departure The hero _______ the threshold from his normal, safe home, and enters the special world and adventure. We're not in Kansas anymore. 4:00: Trials Being a hero is hard work: our hero solves a riddle, slays a monster, escapes from a trap. 5:00: ________ It's time to face the biggest ordeal, the hero's worst fear. (Roar) 6:00: Crisis This is the hero's darkest hour. He _____ death and possibly even dies, only to be reborn. 7:00: ________ (Roar) As a result, the hero claims some treasure, _______ recognition, or power. 8:00: Result This can vary between stories. Do the ________ bow down before the hero, or do they chase him as he flees from the special world? 9:00: ______ After all that adventure, the hero returns to his ordinary world. 10:00: New Life This _____ has changed the hero; he has outgrown his old life. 11:00: __________ All the tangled plot lines get ____________ out. 12:00: ______ Quo, but ________ to a new level. Nothing is quite the same once you are a hero.

Solution

  1. wiser
  2. resolution
  3. monsters
  4. quest
  5. treasure
  6. return
  7. crosses
  8. upgraded
  9. straightened
  10. faces
  11. status
  12. approach
  13. special

Original Text

Status quo, that's where we start. 1:00: Call to Adventure. The hero receives a mysterious message. An invitation, a challenge? 2:00: Assistance The hero needs some help, probably from someone older, wiser. 3:00: Departure The hero crosses the threshold from his normal, safe home, and enters the special world and adventure. We're not in Kansas anymore. 4:00: Trials Being a hero is hard work: our hero solves a riddle, slays a monster, escapes from a trap. 5:00: Approach It's time to face the biggest ordeal, the hero's worst fear. (Roar) 6:00: Crisis This is the hero's darkest hour. He faces death and possibly even dies, only to be reborn. 7:00: Treasure (Roar) As a result, the hero claims some treasure, special recognition, or power. 8:00: Result This can vary between stories. Do the monsters bow down before the hero, or do they chase him as he flees from the special world? 9:00: Return After all that adventure, the hero returns to his ordinary world. 10:00: New Life This quest has changed the hero; he has outgrown his old life. 11:00: Resolution All the tangled plot lines get straightened out. 12:00: Status Quo, but upgraded to a new level. Nothing is quite the same once you are a hero.

Frequently Occurring Word Combinations

ngrams of length 2

collocation frequency
joseph campbell 2
special world 2

Important Words

  1. adventure
  2. anymore
  3. approach
  4. assistance
  5. biggest
  6. bow
  7. call
  8. challenge
  9. changed
  10. chase
  11. claims
  12. crisis
  13. crosses
  14. darkest
  15. death
  16. departure
  17. dies
  18. enters
  19. escapes
  20. face
  21. faces
  22. fear
  23. flees
  24. hard
  25. hero
  26. home
  27. hour
  28. invitation
  29. kansas
  30. level
  31. life
  32. lines
  33. message
  34. monster
  35. monsters
  36. mysterious
  37. normal
  38. older
  39. ordeal
  40. ordinary
  41. outgrown
  42. plot
  43. possibly
  44. power
  45. quest
  46. quo
  47. reborn
  48. receives
  49. recognition
  50. resolution
  51. result
  52. return
  53. returns
  54. riddle
  55. roar
  56. safe
  57. slays
  58. solves
  59. special
  60. start
  61. status
  62. stories
  63. straightened
  64. tangled
  65. threshold
  66. time
  67. trap
  68. treasure
  69. trials
  70. upgraded
  71. vary
  72. wiser
  73. world
  74. worst