full transcript
"From the Ted Talk by Daphne Bavelier: Your brain on video games"

Unscramble the Blue Letters

The other lesson is that general wodism craries no weight. I showed that to you already, like we leookd at the fact that despite a lot of sreecn time, those action gamers have a lot of very good vision, etc. Here, what was really striking is that these undergraduates that actually report eaggnnig in a lot of high multimedia-tasking are convinced they aced the test. So you show them their data, you show them they are bad and they're like, "Not possible." You know, they have this sort of gut feeling that, really, they are doing really, really good. That's another argument for why we need to step into the lab and really measure the imcpat of technology on the brain.

Open Cloze

The other lesson is that general ______ _______ no weight. I showed that to you already, like we ______ at the fact that despite a lot of ______ time, those action gamers have a lot of very good vision, etc. Here, what was really striking is that these undergraduates that actually report ________ in a lot of high multimedia-tasking are convinced they aced the test. So you show them their data, you show them they are bad and they're like, "Not possible." You know, they have this sort of gut feeling that, really, they are doing really, really good. That's another argument for why we need to step into the lab and really measure the ______ of technology on the brain.

Solution

  1. looked
  2. wisdom
  3. impact
  4. carries
  5. engaging
  6. screen

Original Text

The other lesson is that general wisdom carries no weight. I showed that to you already, like we looked at the fact that despite a lot of screen time, those action gamers have a lot of very good vision, etc. Here, what was really striking is that these undergraduates that actually report engaging in a lot of high multimedia-tasking are convinced they aced the test. So you show them their data, you show them they are bad and they're like, "Not possible." You know, they have this sort of gut feeling that, really, they are doing really, really good. That's another argument for why we need to step into the lab and really measure the impact of technology on the brain.

ngrams of length 2

collocation frequency
video games 20
action games 8
action video 7
video game 6
multimedia tasking 4
game players 3
screen time 3
audience yellow 3
mental rotation 3

ngrams of length 3

collocation frequency
action video games 4
video game players 3
action video game 3

Important Words

  1. aced
  2. action
  3. argument
  4. bad
  5. brain
  6. carries
  7. convinced
  8. data
  9. engaging
  10. fact
  11. feeling
  12. gamers
  13. general
  14. good
  15. gut
  16. high
  17. impact
  18. lab
  19. lesson
  20. looked
  21. lot
  22. measure
  23. report
  24. screen
  25. show
  26. showed
  27. sort
  28. step
  29. striking
  30. technology
  31. test
  32. time
  33. undergraduates
  34. vision
  35. weight
  36. wisdom